godot/doc/classes/InputEventShortcut.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventShortcut" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Represents a triggered keyboard [Shortcut].
	</brief_description>
	<description>
		InputEventShortcut is a special event that can be received in [method Node._input], [method Node._shortcut_input], and [method Node._unhandled_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
			The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
		</member>
	</members>
</class>