godot/doc/classes/SphereShape3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 3D sphere shape used for physics collision.
	</brief_description>
	<description>
		A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
		[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D].
	</description>
	<tutorials>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
	</tutorials>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
			The sphere's radius. The shape's diameter is double the radius.
		</member>
	</members>
</class>