godot/doc/classes/Path2D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
	</brief_description>
	<description>
		Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
		[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
			A [Curve2D] describing the path.
		</member>
	</members>
</class>