godot/doc/classes/Path3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Contains a [Curve3D] path for [PathFollow3D] nodes to follow.
	</brief_description>
	<description>
		Can have [PathFollow3D] child nodes moving along the [Curve3D]. See [PathFollow3D] for more information on the usage.
		Note that the path is considered as relative to the moved nodes (children of [PathFollow3D]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
			A [Curve3D] describing the path.
		</member>
	</members>
	<signals>
		<signal name="curve_changed">
			<description>
				Emitted when the [member curve] changes.
			</description>
		</signal>
	</signals>
</class>