godot/doc/classes/ConfirmationDialog.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfirmationDialog" inherits="AcceptDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A dialog used for confirmation of actions.
	</brief_description>
	<description>
		A dialog used for confirmation of actions. This window is similar to [AcceptDialog], but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
		To get cancel action, you can use:
		[codeblocks]
		[gdscript]
		get_cancel_button().pressed.connect(_on_canceled)
		[/gdscript]
		[csharp]
		GetCancelButton().Pressed += OnCanceled;
		[/csharp]
		[/codeblocks]
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_cancel_button">
			<return type="Button" />
			<description>
				Returns the cancel button.
				[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
			</description>
		</method>
	</methods>
	<members>
		<member name="cancel_button_text" type="String" setter="set_cancel_button_text" getter="get_cancel_button_text" default="&quot;Cancel&quot;">
			The text displayed by the cancel button (see [method get_cancel_button]).
		</member>
		<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" overrides="Window" default="Vector2i(200, 70)" />
		<member name="size" type="Vector2i" setter="set_size" getter="get_size" overrides="Window" default="Vector2i(200, 100)" />
		<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default="&quot;Please Confirm...&quot;" />
	</members>
</class>