godot/doc/classes/VisualShaderNodeWorldPositionFromDepth.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that calculates the position of the pixel in world space using the depth texture.
	</brief_description>
	<description>
		The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
	</description>
	<tutorials>
	</tutorials>
</class>