godot/doc/classes/AnimationNodeSync.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class for [AnimationNode]s with multiple input ports that must be synchronized.
	</brief_description>
	<description>
		An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].
	</description>
	<tutorials>
		<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
	</tutorials>
	<members>
		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
			If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
			If [code]true[/code], forcing the blended animations to advance frame.
		</member>
	</members>
</class>