godot/doc/classes/SegmentShape2D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SegmentShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 2D line segment shape used for physics collision.
	</brief_description>
	<description>
		A 2D line segment shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)">
			The segment's first point position.
		</member>
		<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)">
			The segment's second point position.
		</member>
	</members>
</class>