godot/modules/fbx/doc_classes/EditorSceneFormatImporterFBX2GLTF.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneFormatImporterFBX2GLTF" inherits="EditorSceneFormatImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Importer for the [code].fbx[/code] scene file format.
	</brief_description>
	<description>
		Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
		The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting.
		This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
	</description>
	<tutorials>
	</tutorials>
</class>