godot/modules/fbx/doc_classes/FBXState.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FBXState" inherits="GLTFState" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
	</brief_description>
	<description>
		The FBXState handles the state data imported from FBX files.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="allow_geometry_helper_nodes" type="bool" setter="set_allow_geometry_helper_nodes" getter="get_allow_geometry_helper_nodes" default="false">
			If [code]true[/code], the import process used auxiliary nodes called geometry helper nodes. These nodes help preserve the pivots and transformations of the original 3D model during import.
		</member>
	</members>
</class>