func print_value(value: Variant) -> void:
if value is Object:
@warning_ignore("unsafe_method_access")
print("<%s>" % value.get_class())
else:
print(var_to_str(value))
func test():
var int_value := 1
print_value(int_value as Variant)
print_value(int_value as int)
print_value(int_value as float)
var node_value := Node.new()
print_value(node_value as Variant)
print_value(node_value as Object)
print_value(node_value as Node)
print_value(node_value as Node2D)
node_value.free()
var null_value = null
print_value(null_value as Variant)
@warning_ignore("unsafe_cast")
print_value(null_value as Node)