/**************************************************************************/ /* editor_sectioned_inspector.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_sectioned_inspector.h" #include "editor/editor_inspector.h" #include "editor/editor_property_name_processor.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_button.h" #include "scene/gui/tree.h" static bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) { … } class SectionedInspectorFilter : public Object { … }; void SectionedInspector::_bind_methods() { … } void SectionedInspector::_section_selected() { … } void SectionedInspector::set_current_section(const String &p_section) { … } String SectionedInspector::get_current_section() const { … } String SectionedInspector::get_full_item_path(const String &p_item) { … } void SectionedInspector::edit(Object *p_object) { … } void SectionedInspector::update_category_list() { … } void SectionedInspector::register_search_box(LineEdit *p_box) { … } void SectionedInspector::register_advanced_toggle(CheckButton *p_toggle) { … } void SectionedInspector::_search_changed(const String &p_what) { … } void SectionedInspector::_advanced_toggled(bool p_toggled_on) { … } EditorInspector *SectionedInspector::get_inspector() { … } SectionedInspector::SectionedInspector() : … { … } SectionedInspector::~SectionedInspector() { … }