godot/modules/openxr/doc_classes/OpenXRCompositionLayerCylinder.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRCompositionLayerCylinder" inherits="OpenXRCompositionLayer" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		An OpenXR composition layer that is rendered as an internal slice of a cylinder.
	</brief_description>
	<description>
		An OpenXR composition layer that allows rendering a [SubViewport] on an internal slice of a cylinder.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="aspect_ratio" type="float" setter="set_aspect_ratio" getter="get_aspect_ratio" default="1.0">
			The aspect ratio of the slice. Used to set the height relative to the width.
		</member>
		<member name="central_angle" type="float" setter="set_central_angle" getter="get_central_angle" default="1.5708">
			The central angle of the cylinder. Used to set the width.
		</member>
		<member name="fallback_segments" type="int" setter="set_fallback_segments" getter="get_fallback_segments" default="10">
			The number of segments to use in the fallback mesh.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			The radius of the cylinder.
		</member>
	</members>
</class>