godot/modules/gltf/doc_classes/GLTFSkeleton.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
	</tutorials>
	<methods>
		<method name="get_bone_attachment">
			<return type="BoneAttachment3D" />
			<param index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_bone_attachment_count">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="get_godot_bone_node">
			<return type="Dictionary" />
			<description>
				Returns a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
			</description>
		</method>
		<method name="get_godot_skeleton">
			<return type="Skeleton3D" />
			<description>
			</description>
		</method>
		<method name="get_unique_names">
			<return type="String[]" />
			<description>
			</description>
		</method>
		<method name="set_godot_bone_node">
			<return type="void" />
			<param index="0" name="godot_bone_node" type="Dictionary" />
			<description>
				Sets a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
			</description>
		</method>
		<method name="set_unique_names">
			<return type="void" />
			<param index="0" name="unique_names" type="String[]" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
		</member>
		<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
		</member>
	</members>
</class>