godot/modules/gltf/doc_classes/GLTFTexture.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		GLTFTexture represents a texture in a glTF file.
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
	</tutorials>
	<members>
		<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
			ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
		</member>
		<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
			The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
		</member>
	</members>
</class>