using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum MarshalType
{
Boolean,
Char,
SByte,
Int16,
Int32,
Int64,
Byte,
UInt16,
UInt32,
UInt64,
Single,
Double,
String,
// Godot structs
Vector2,
Vector2I,
Rect2,
Rect2I,
Transform2D,
Vector3,
Vector3I,
Basis,
Quaternion,
Transform3D,
Vector4,
Vector4I,
Projection,
Aabb,
Color,
Plane,
Callable,
Signal,
// Enums
Enum,
// Arrays
ByteArray,
Int32Array,
Int64Array,
Float32Array,
Float64Array,
StringArray,
Vector2Array,
Vector3Array,
Vector4Array,
ColorArray,
GodotObjectOrDerivedArray,
SystemArrayOfStringName,
SystemArrayOfNodePath,
SystemArrayOfRid,
// Variant
Variant,
// Classes
GodotObjectOrDerived,
StringName,
NodePath,
Rid,
GodotDictionary,
GodotArray,
GodotGenericDictionary,
GodotGenericArray,
}
}