/**************************************************************************/
/* interop_types.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INTEROP_TYPES_H
#define INTEROP_TYPES_H
#include "core/math/math_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
// This is taken from the old GDNative, which was removed.
#define GODOT_VARIANT_SIZE (sizeof(real_t) * 4 + sizeof(int64_t))
typedef struct {
uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
} godot_variant;
#define GODOT_ARRAY_SIZE sizeof(void *)
typedef struct {
uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
} godot_array;
#define GODOT_DICTIONARY_SIZE sizeof(void *)
typedef struct {
uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
} godot_dictionary;
#define GODOT_STRING_SIZE sizeof(void *)
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string;
#define GODOT_STRING_NAME_SIZE sizeof(void *)
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
} godot_string_name;
#define GODOT_PACKED_ARRAY_SIZE (2 * sizeof(void *))
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_ARRAY_SIZE];
} godot_packed_array;
#define GODOT_VECTOR2_SIZE (sizeof(real_t) * 2)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
} godot_vector2;
#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE];
} godot_vector2i;
#define GODOT_RECT2_SIZE (sizeof(real_t) * 4)
typedef struct godot_rect2 {
uint8_t _dont_touch_that[GODOT_RECT2_SIZE];
} godot_rect2;
#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4)
typedef struct godot_rect2i {
uint8_t _dont_touch_that[GODOT_RECT2I_SIZE];
} godot_rect2i;
#define GODOT_VECTOR3_SIZE (sizeof(real_t) * 3)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
} godot_vector3;
#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE];
} godot_vector3i;
#define GODOT_TRANSFORM2D_SIZE (sizeof(real_t) * 6)
typedef struct {
uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
} godot_transform2d;
#define GODOT_VECTOR4_SIZE (sizeof(real_t) * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR4_SIZE];
} godot_vector4;
#define GODOT_VECTOR4I_SIZE (sizeof(int32_t) * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_VECTOR4I_SIZE];
} godot_vector4i;
#define GODOT_PLANE_SIZE (sizeof(real_t) * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
} godot_plane;
#define GODOT_QUATERNION_SIZE (sizeof(real_t) * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
} godot_quaternion;
#define GODOT_AABB_SIZE (sizeof(real_t) * 6)
typedef struct {
uint8_t _dont_touch_that[GODOT_AABB_SIZE];
} godot_aabb;
#define GODOT_BASIS_SIZE (sizeof(real_t) * 9)
typedef struct {
uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
} godot_basis;
#define GODOT_TRANSFORM3D_SIZE (sizeof(real_t) * 12)
typedef struct {
uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
} godot_transform3d;
#define GODOT_PROJECTION_SIZE (sizeof(real_t) * 4 * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_PROJECTION_SIZE];
} godot_projection;
// Colors should always use 32-bit floats, so don't use real_t here.
#define GODOT_COLOR_SIZE (sizeof(float) * 4)
typedef struct {
uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
} godot_color;
#define GODOT_NODE_PATH_SIZE sizeof(void *)
typedef struct {
uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
} godot_node_path;
#define GODOT_RID_SIZE sizeof(uint64_t)
typedef struct {
uint8_t _dont_touch_that[GODOT_RID_SIZE];
} godot_rid;
// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_CALLABLE_SIZE (16)
typedef struct {
uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE];
} godot_callable;
// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_SIGNAL_SIZE (16)
typedef struct {
uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
} godot_signal;
#ifdef __cplusplus
}
#endif
#endif // INTEROP_TYPES_H