godot/editor/editor_settings_dialog.cpp

/**************************************************************************/
/*  editor_settings_dialog.cpp                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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#include "editor_settings_dialog.h"

#include "core/input/input_map.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_inspector.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/event_listener_line_edit.h"
#include "editor/input_event_configuration_dialog.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"

void EditorSettingsDialog::ok_pressed() {}

void EditorSettingsDialog::_settings_changed() {}

void EditorSettingsDialog::_settings_property_edited(const String &p_name) {}

void EditorSettingsDialog::update_navigation_preset() {}

void EditorSettingsDialog::_set_shortcut_input(const String &p_name, Ref<InputEventKey> &p_event) {}

void EditorSettingsDialog::_settings_save() {}

void EditorSettingsDialog::cancel_pressed() {}

void EditorSettingsDialog::popup_edit_settings() {}

void EditorSettingsDialog::_filter_shortcuts(const String &) {}

void EditorSettingsDialog::_filter_shortcuts_by_event(const Ref<InputEvent> &p_event) {}

void EditorSettingsDialog::_undo_redo_callback(void *p_self, const String &p_name) {}

void EditorSettingsDialog::_notification(int p_what) {}

void EditorSettingsDialog::shortcut_input(const Ref<InputEvent> &p_event) {}

void EditorSettingsDialog::_update_icons() {}

void EditorSettingsDialog::_event_config_confirmed() {}

void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Array &p_events) {}

void EditorSettingsDialog::_update_shortcut_events(const String &p_path, const Array &p_events) {}

Array EditorSettingsDialog::_event_list_to_array_helper(const List<Ref<InputEvent>> &p_events) {}

void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_action, bool p_is_collapsed) {}

bool EditorSettingsDialog::_should_display_shortcut(const String &p_name, const Array &p_events) const {}

void EditorSettingsDialog::_update_shortcuts() {}

void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button) {}

void EditorSettingsDialog::_shortcut_cell_double_clicked() {}

Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) {}

bool EditorSettingsDialog::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void EditorSettingsDialog::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

void EditorSettingsDialog::_tabs_tab_changed(int p_tab) {}

void EditorSettingsDialog::_update_dynamic_property_hints() {}

PropertyInfo EditorSettingsDialog::_create_mouse_shortcut_property_info(const String &p_property_name, const String &p_shortcut_1_name, const String &p_shortcut_2_name) {}

String EditorSettingsDialog::_get_shortcut_button_string(const String &p_shortcut_name) {}

void EditorSettingsDialog::_focus_current_search_box() {}

void EditorSettingsDialog::_advanced_toggled(bool p_button_pressed) {}

void EditorSettingsDialog::_editor_restart() {}

void EditorSettingsDialog::_editor_restart_request() {}

void EditorSettingsDialog::_editor_restart_close() {}

void EditorSettingsDialog::_bind_methods() {}

EditorSettingsDialog::EditorSettingsDialog() {}

EditorSettingsDialog::~EditorSettingsDialog() {}