/**************************************************************************/ /* engine_update_label.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "engine_update_label.h" #include "core/io/json.h" #include "core/os/time.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/main/http_request.h" bool EngineUpdateLabel::_can_check_updates() const { … } void EngineUpdateLabel::_check_update() { … } void EngineUpdateLabel::_http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body) { … } void EngineUpdateLabel::_set_message(const String &p_message, const Color &p_color) { … } void EngineUpdateLabel::_set_status(UpdateStatus p_status) { … } EngineUpdateLabel::VersionType EngineUpdateLabel::_get_version_type(const String &p_string, int *r_index) const { … } String EngineUpdateLabel::_extract_sub_string(const String &p_line) const { … } void EngineUpdateLabel::_notification(int p_what) { … } void EngineUpdateLabel::_bind_methods() { … } void EngineUpdateLabel::pressed() { … } EngineUpdateLabel::EngineUpdateLabel() { … }