godot/editor/localization_editor.cpp

/**************************************************************************/
/*  localization_editor.cpp                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "localization_editor.h"

#include "core/config/project_settings.h"
#include "core/string/translation_server.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"

void LocalizationEditor::_notification(int p_what) {}

void LocalizationEditor::add_translation(const String &p_translation) {}

void LocalizationEditor::_translation_add(const PackedStringArray &p_paths) {}

void LocalizationEditor::_translation_file_open() {}

void LocalizationEditor::_translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {}

void LocalizationEditor::_translation_res_file_open() {}

void LocalizationEditor::_translation_res_add(const PackedStringArray &p_paths) {}

void LocalizationEditor::_translation_res_option_file_open() {}

void LocalizationEditor::_translation_res_option_add(const PackedStringArray &p_paths) {}

void LocalizationEditor::_translation_res_select() {}

void LocalizationEditor::_translation_res_option_popup(bool p_arrow_clicked) {}

void LocalizationEditor::_translation_res_option_selected(const String &p_locale) {}

void LocalizationEditor::_translation_res_option_changed() {}

void LocalizationEditor::_translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {}

void LocalizationEditor::_translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {}

void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) {}

void LocalizationEditor::_pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) {}

void LocalizationEditor::_pot_file_open() {}

void LocalizationEditor::_pot_generate_open() {}

void LocalizationEditor::_pot_add_builtin_toggled() {}

void LocalizationEditor::_pot_generate(const String &p_file) {}

void LocalizationEditor::_update_pot_file_extensions() {}

void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {}

void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) {}

void LocalizationEditor::_filesystem_file_removed(const String &p_file) {}

void LocalizationEditor::update_translations() {}

void LocalizationEditor::_bind_methods() {}

LocalizationEditor::LocalizationEditor() {}