#include "localization_editor.h"
#include "core/config/project_settings.h"
#include "core/string/translation_server.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
void LocalizationEditor::_notification(int p_what) { … }
void LocalizationEditor::add_translation(const String &p_translation) { … }
void LocalizationEditor::_translation_add(const PackedStringArray &p_paths) { … }
void LocalizationEditor::_translation_file_open() { … }
void LocalizationEditor::_translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) { … }
void LocalizationEditor::_translation_res_file_open() { … }
void LocalizationEditor::_translation_res_add(const PackedStringArray &p_paths) { … }
void LocalizationEditor::_translation_res_option_file_open() { … }
void LocalizationEditor::_translation_res_option_add(const PackedStringArray &p_paths) { … }
void LocalizationEditor::_translation_res_select() { … }
void LocalizationEditor::_translation_res_option_popup(bool p_arrow_clicked) { … }
void LocalizationEditor::_translation_res_option_selected(const String &p_locale) { … }
void LocalizationEditor::_translation_res_option_changed() { … }
void LocalizationEditor::_translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) { … }
void LocalizationEditor::_translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) { … }
void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) { … }
void LocalizationEditor::_pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button) { … }
void LocalizationEditor::_pot_file_open() { … }
void LocalizationEditor::_pot_generate_open() { … }
void LocalizationEditor::_pot_add_builtin_toggled() { … }
void LocalizationEditor::_pot_generate(const String &p_file) { … }
void LocalizationEditor::_update_pot_file_extensions() { … }
void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { … }
void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) { … }
void LocalizationEditor::_filesystem_file_removed(const String &p_file) { … }
void LocalizationEditor::update_translations() { … }
void LocalizationEditor::_bind_methods() { … }
LocalizationEditor::LocalizationEditor() { … }