/**************************************************************************/ /* progress_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "progress_dialog.h" #include "core/os/os.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/themes/editor_scale.h" #include "main/main.h" #include "servers/display_server.h" void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) { … } void BackgroundProgress::_update() { … } void BackgroundProgress::_task_step(const String &p_task, int p_step) { … } void BackgroundProgress::_end_task(const String &p_task) { … } void BackgroundProgress::add_task(const String &p_task, const String &p_label, int p_steps) { … } void BackgroundProgress::task_step(const String &p_task, int p_step) { … } void BackgroundProgress::end_task(const String &p_task) { … } //////////////////////////////////////////////// ProgressDialog *ProgressDialog::singleton = …; void ProgressDialog::_update_ui() { … } void ProgressDialog::_popup() { … } void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) { … } bool ProgressDialog::task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) { … } void ProgressDialog::end_task(const String &p_task) { … } void ProgressDialog::add_host_window(Window *p_window) { … } void ProgressDialog::_cancel_pressed() { … } ProgressDialog::ProgressDialog() { … }