godot/editor/progress_dialog.cpp

/**************************************************************************/
/*  progress_dialog.cpp                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "progress_dialog.h"

#include "core/os/os.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "servers/display_server.h"

void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) {}

void BackgroundProgress::_update() {}

void BackgroundProgress::_task_step(const String &p_task, int p_step) {}

void BackgroundProgress::_end_task(const String &p_task) {}

void BackgroundProgress::add_task(const String &p_task, const String &p_label, int p_steps) {}

void BackgroundProgress::task_step(const String &p_task, int p_step) {}

void BackgroundProgress::end_task(const String &p_task) {}

////////////////////////////////////////////////

ProgressDialog *ProgressDialog::singleton =;

void ProgressDialog::_update_ui() {}

void ProgressDialog::_popup() {}

void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {}

bool ProgressDialog::task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) {}

void ProgressDialog::end_task(const String &p_task) {}

void ProgressDialog::add_host_window(Window *p_window) {}

void ProgressDialog::_cancel_pressed() {}

ProgressDialog::ProgressDialog() {}