/**************************************************************************/ /* scene_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene_create_dialog.h" #include "core/io/dir_access.h" #include "editor/create_dialog.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_validation_panel.h" #include "editor/themes/editor_scale.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/resources/packed_scene.h" void SceneCreateDialog::_notification(int p_what) { … } void SceneCreateDialog::config(const String &p_dir) { … } void SceneCreateDialog::accept_create() { … } void SceneCreateDialog::browse_types() { … } void SceneCreateDialog::on_type_picked() { … } void SceneCreateDialog::update_dialog() { … } String SceneCreateDialog::get_scene_path() const { … } Node *SceneCreateDialog::create_scene_root() { … } SceneCreateDialog::SceneCreateDialog() { … }