/**************************************************************************/ /* shader_globals_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shader_globals_editor.h" #include "core/config/project_settings.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "servers/rendering/shader_language.h" static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = …; class ShaderGlobalsEditorInterface : public Object { … }; static Variant create_var(RS::GlobalShaderParameterType p_type) { … } String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) { … } LineEdit *ShaderGlobalsEditor::get_name_box() const { … } void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) { … } void ShaderGlobalsEditor::_variable_added() { … } void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { … } void ShaderGlobalsEditor::_changed() { … } void ShaderGlobalsEditor::_bind_methods() { … } void ShaderGlobalsEditor::_notification(int p_what) { … } ShaderGlobalsEditor::ShaderGlobalsEditor() { … } ShaderGlobalsEditor::~ShaderGlobalsEditor() { … }