godot/editor/shader_globals_editor.cpp

/**************************************************************************/
/*  shader_globals_editor.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shader_globals_editor.h"

#include "core/config/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "servers/rendering/shader_language.h"

static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] =;

class ShaderGlobalsEditorInterface : public Object {};

static Variant create_var(RS::GlobalShaderParameterType p_type) {}

String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) {}

LineEdit *ShaderGlobalsEditor::get_name_box() const {}

void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) {}

void ShaderGlobalsEditor::_variable_added() {}

void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {}

void ShaderGlobalsEditor::_changed() {}

void ShaderGlobalsEditor::_bind_methods() {}

void ShaderGlobalsEditor::_notification(int p_what) {}

ShaderGlobalsEditor::ShaderGlobalsEditor() {}

ShaderGlobalsEditor::~ShaderGlobalsEditor() {}