/**************************************************************************/ /* shader_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shader_create_dialog.h" #include "core/config/project_settings.h" #include "editor/gui/editor_file_dialog.h" #include "editor/gui/editor_validation_panel.h" #include "editor/themes/editor_scale.h" #include "scene/resources/shader_include.h" #include "scene/resources/visual_shader.h" #include "servers/rendering/shader_types.h" enum ShaderType { … }; void ShaderCreateDialog::_notification(int p_what) { … } void ShaderCreateDialog::_update_language_info() { … } void ShaderCreateDialog::_path_hbox_sorted() { … } void ShaderCreateDialog::_mode_changed(int p_mode) { … } void ShaderCreateDialog::_template_changed(int p_template) { … } void ShaderCreateDialog::ok_pressed() { … } void ShaderCreateDialog::_create_new() { … } void ShaderCreateDialog::_load_exist() { … } void ShaderCreateDialog::_type_changed(int p_language) { … } void ShaderCreateDialog::_built_in_toggled(bool p_enabled) { … } void ShaderCreateDialog::_browse_path() { … } void ShaderCreateDialog::_file_selected(const String &p_file) { … } void ShaderCreateDialog::_path_changed(const String &p_path) { … } void ShaderCreateDialog::_path_submitted(const String &p_path) { … } void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) { … } String ShaderCreateDialog::_validate_path(const String &p_path) { … } void ShaderCreateDialog::_update_dialog() { … } void ShaderCreateDialog::_bind_methods() { … } ShaderCreateDialog::ShaderCreateDialog() { … }