godot/editor/debugger/debug_adapter/debug_adapter_protocol.h

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/*  debug_adapter_protocol.h                                              */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef DEBUG_ADAPTER_PROTOCOL_H
#define DEBUG_ADAPTER_PROTOCOL_H

#include "core/debugger/debugger_marshalls.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"

#include "debug_adapter_parser.h"
#include "debug_adapter_types.h"
#include "scene/debugger/scene_debugger.h"

#define DAP_MAX_BUFFER_SIZE
#define DAP_MAX_CLIENTS

class DebugAdapterParser;

struct DAPeer : RefCounted {};

class DebugAdapterProtocol : public Object {};

#endif // DEBUG_ADAPTER_PROTOCOL_H