godot/editor/window_wrapper.cpp

/**************************************************************************/
/*  window_wrapper.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "window_wrapper.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/main/window.h"

// WindowWrapper

// Capture all shortcut events not handled by other nodes.
class ShortcutBin : public Node {};

Rect2 WindowWrapper::_get_default_window_rect() const {}

Node *WindowWrapper::_get_wrapped_control_parent() const {}

void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {}

void WindowWrapper::_set_window_rect(const Rect2 p_rect) {}

void WindowWrapper::_bind_methods() {}

void WindowWrapper::_notification(int p_what) {}

void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) {}

void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {}

Control *WindowWrapper::get_wrapped_control() const {}

Control *WindowWrapper::release_wrapped_control() {}

bool WindowWrapper::is_window_available() const {}

bool WindowWrapper::get_window_enabled() const {}

void WindowWrapper::set_window_enabled(bool p_enabled) {}

Rect2i WindowWrapper::get_window_rect() const {}

int WindowWrapper::get_window_screen() const {}

void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {}

void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {}

void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {}

void WindowWrapper::set_window_title(const String &p_title) {}

void WindowWrapper::set_margins_enabled(bool p_enabled) {}

WindowWrapper::WindowWrapper() {}

// ScreenSelect

void ScreenSelect::_build_advanced_menu() {}

void ScreenSelect::_emit_screen_signal(int p_screen_idx) {}

void ScreenSelect::_bind_methods() {}

void ScreenSelect::_notification(int p_what) {}

void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {}

void ScreenSelect::_show_popup() {}

void ScreenSelect::pressed() {}

ScreenSelect::ScreenSelect() {}