#include "window_wrapper.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/main/window.h"
class ShortcutBin : public Node { … };
Rect2 WindowWrapper::_get_default_window_rect() const { … }
Node *WindowWrapper::_get_wrapped_control_parent() const { … }
void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) { … }
void WindowWrapper::_set_window_rect(const Rect2 p_rect) { … }
void WindowWrapper::_bind_methods() { … }
void WindowWrapper::_notification(int p_what) { … }
void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) { … }
void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) { … }
Control *WindowWrapper::get_wrapped_control() const { … }
Control *WindowWrapper::release_wrapped_control() { … }
bool WindowWrapper::is_window_available() const { … }
bool WindowWrapper::get_window_enabled() const { … }
void WindowWrapper::set_window_enabled(bool p_enabled) { … }
Rect2i WindowWrapper::get_window_rect() const { … }
int WindowWrapper::get_window_screen() const { … }
void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) { … }
void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) { … }
void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) { … }
void WindowWrapper::set_window_title(const String &p_title) { … }
void WindowWrapper::set_margins_enabled(bool p_enabled) { … }
WindowWrapper::WindowWrapper() { … }
void ScreenSelect::_build_advanced_menu() { … }
void ScreenSelect::_emit_screen_signal(int p_screen_idx) { … }
void ScreenSelect::_bind_methods() { … }
void ScreenSelect::_notification(int p_what) { … }
void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) { … }
void ScreenSelect::_show_popup() { … }
void ScreenSelect::pressed() { … }
ScreenSelect::ScreenSelect() { … }