godot/editor/debugger/editor_file_server.cpp

/**************************************************************************/
/*  editor_file_server.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_file_server.h"

#include "../editor_settings.h"
#include "core/io/marshalls.h"
#include "editor/editor_node.h"
#include "editor/export/editor_export_platform.h"

#define FILESYSTEM_PROTOCOL_VERSION
#define PASSWORD_LENGTH
#define MAX_FILE_BUFFER_SIZE

static void _add_file(String f, const uint64_t &p_modified_time, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) {}

void EditorFileServer::_scan_files_changed(EditorFileSystemDirectory *efd, const Vector<String> &p_tags, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) {}

static void _add_custom_file(const String &f, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) {}

void EditorFileServer::poll() {}

void EditorFileServer::start() {}

bool EditorFileServer::is_active() const {}

void EditorFileServer::stop() {}

EditorFileServer::EditorFileServer() {}

EditorFileServer::~EditorFileServer() {}