godot/editor/debugger/debug_adapter/debug_adapter_protocol.cpp

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/*  debug_adapter_protocol.cpp                                            */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "debug_adapter_protocol.h"

#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/io/json.h"
#include "core/io/marshalls.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_run_bar.h"

DebugAdapterProtocol *DebugAdapterProtocol::singleton =;

Error DAPeer::handle_data() {}

Error DAPeer::send_data() {}

String DAPeer::format_output(const Dictionary &p_params) const {}

Error DebugAdapterProtocol::on_client_connected() {}

void DebugAdapterProtocol::on_client_disconnected(const Ref<DAPeer> &p_peer) {}

void DebugAdapterProtocol::reset_current_info() {}

void DebugAdapterProtocol::reset_ids() {}

void DebugAdapterProtocol::reset_stack_info() {}

int DebugAdapterProtocol::parse_variant(const Variant &p_var) {}

void DebugAdapterProtocol::parse_object(SceneDebuggerObject &p_obj) {}

void DebugAdapterProtocol::parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var) {}

const Variant DebugAdapterProtocol::parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property) {}

ObjectID DebugAdapterProtocol::search_object_id(DAPVarID p_var_id) {}

bool DebugAdapterProtocol::request_remote_object(const ObjectID &p_object_id) {}

bool DebugAdapterProtocol::request_remote_evaluate(const String &p_eval, int p_stack_frame) {}

bool DebugAdapterProtocol::process_message(const String &p_text) {}

void DebugAdapterProtocol::notify_initialized() {}

void DebugAdapterProtocol::notify_process() {}

void DebugAdapterProtocol::notify_terminated() {}

void DebugAdapterProtocol::notify_exited(const int &p_exitcode) {}

void DebugAdapterProtocol::notify_stopped_paused() {}

void DebugAdapterProtocol::notify_stopped_exception(const String &p_error) {}

void DebugAdapterProtocol::notify_stopped_breakpoint(const int &p_id) {}

void DebugAdapterProtocol::notify_stopped_step() {}

void DebugAdapterProtocol::notify_continued() {}

void DebugAdapterProtocol::notify_output(const String &p_message, RemoteDebugger::MessageType p_type) {}

void DebugAdapterProtocol::notify_custom_data(const String &p_msg, const Array &p_data) {}

void DebugAdapterProtocol::notify_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) {}

Array DebugAdapterProtocol::update_breakpoints(const String &p_path, const Array &p_lines) {}

void DebugAdapterProtocol::on_debug_paused() {}

void DebugAdapterProtocol::on_debug_stopped() {}

void DebugAdapterProtocol::on_debug_output(const String &p_message, int p_type) {}

void DebugAdapterProtocol::on_debug_breaked(const bool &p_reallydid, const bool &p_can_debug, const String &p_reason, const bool &p_has_stackdump) {}

void DebugAdapterProtocol::on_debug_breakpoint_toggled(const String &p_path, const int &p_line, const bool &p_enabled) {}

void DebugAdapterProtocol::on_debug_stack_dump(const Array &p_stack_dump) {}

void DebugAdapterProtocol::on_debug_stack_frame_vars(const int &p_size) {}

void DebugAdapterProtocol::on_debug_stack_frame_var(const Array &p_data) {}

void DebugAdapterProtocol::on_debug_data(const String &p_msg, const Array &p_data) {}

void DebugAdapterProtocol::poll() {}

Error DebugAdapterProtocol::start(int p_port, const IPAddress &p_bind_ip) {}

void DebugAdapterProtocol::stop() {}

DebugAdapterProtocol::DebugAdapterProtocol() {}

DebugAdapterProtocol::~DebugAdapterProtocol() {}