godot/editor/gui/editor_dir_dialog.cpp

/**************************************************************************/
/*  editor_dir_dialog.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_dir_dialog.h"

#include "editor/directory_create_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tree.h"
#include "servers/display_server.h"

void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {}

void EditorDirDialog::config(const Vector<String> &p_paths) {}

void EditorDirDialog::reload(const String &p_path) {}

void EditorDirDialog::_notification(int p_what) {}

void EditorDirDialog::_item_collapsed(Object *p_item) {}

void EditorDirDialog::_item_activated() {}

void EditorDirDialog::_copy_pressed() {}

void EditorDirDialog::ok_pressed() {}

void EditorDirDialog::_make_dir() {}

void EditorDirDialog::_make_dir_confirm(const String &p_path, const String &p_base_dir) {}

void EditorDirDialog::_bind_methods() {}

EditorDirDialog::EditorDirDialog() {}