# https://github.com/godotengine/godot/issues/85952
var vec: Vector2 = Vector2.ZERO:
set(new_vec):
prints("setting vec from", vec, "to", new_vec)
if new_vec == Vector2(1, 1):
vec = new_vec
func test():
vec.x = 2
vec.y = 2
prints("vec is", vec)