godot/editor/import/resource_importer_texture.cpp

/**************************************************************************/
/*  resource_importer_texture.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_importer_texture.h"

#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_toaster.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/resources/compressed_texture.h"

void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {}

void ResourceImporterTexture::_texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex) {}

void ResourceImporterTexture::_texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex) {}

void ResourceImporterTexture::update_imports() {}

String ResourceImporterTexture::get_importer_name() const {}

String ResourceImporterTexture::get_visible_name() const {}

void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {}

String ResourceImporterTexture::get_save_extension() const {}

String ResourceImporterTexture::get_resource_type() const {}

bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {}

int ResourceImporterTexture::get_preset_count() const {}

String ResourceImporterTexture::get_preset_name(int p_idx) const {}

void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {}

void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {}

void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {}

void ResourceImporterTexture::_save_editor_meta(const Dictionary &p_metadata, const String &p_to_path) {}

Dictionary ResourceImporterTexture::_load_editor_meta(const String &p_path) const {}

Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {}

const char *ResourceImporterTexture::compression_formats[] =;
String ResourceImporterTexture::get_import_settings_string() const {}

bool ResourceImporterTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const {}

ResourceImporterTexture *ResourceImporterTexture::singleton =;

ResourceImporterTexture::ResourceImporterTexture(bool p_singleton) {}

ResourceImporterTexture::~ResourceImporterTexture() {}