#include "animation_blend_space_1d_editor.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { … }
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { … }
void AnimationNodeBlendSpace1DEditor::_blend_space_draw() { … }
void AnimationNodeBlendSpace1DEditor::_update_space() { … }
void AnimationNodeBlendSpace1DEditor::_config_changed(double) { … }
void AnimationNodeBlendSpace1DEditor::_labels_changed(String) { … }
void AnimationNodeBlendSpace1DEditor::_snap_toggled() { … }
void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) { … }
void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) { … }
void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) { … }
void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) { … }
void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() { … }
void AnimationNodeBlendSpace1DEditor::_update_tool_erase() { … }
void AnimationNodeBlendSpace1DEditor::_erase_selected() { … }
void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) { … }
void AnimationNodeBlendSpace1DEditor::_open_editor() { … }
void AnimationNodeBlendSpace1DEditor::_notification(int p_what) { … }
void AnimationNodeBlendSpace1DEditor::_bind_methods() { … }
bool AnimationNodeBlendSpace1DEditor::can_edit(const Ref<AnimationNode> &p_node) { … }
void AnimationNodeBlendSpace1DEditor::edit(const Ref<AnimationNode> &p_node) { … }
AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = …;
AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { … }