godot/editor/plugins/animation_blend_space_1d_editor.cpp

/**************************************************************************/
/*  animation_blend_space_1d_editor.cpp                                   */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "animation_blend_space_1d_editor.h"

#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"

StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {}

void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {}

void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {}

void AnimationNodeBlendSpace1DEditor::_update_space() {}

void AnimationNodeBlendSpace1DEditor::_config_changed(double) {}

void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {}

void AnimationNodeBlendSpace1DEditor::_snap_toggled() {}

void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {}

void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {}

void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {}

void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {}

void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {}

void AnimationNodeBlendSpace1DEditor::_update_tool_erase() {}

void AnimationNodeBlendSpace1DEditor::_erase_selected() {}

void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {}

void AnimationNodeBlendSpace1DEditor::_open_editor() {}

void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {}

void AnimationNodeBlendSpace1DEditor::_bind_methods() {}

bool AnimationNodeBlendSpace1DEditor::can_edit(const Ref<AnimationNode> &p_node) {}

void AnimationNodeBlendSpace1DEditor::edit(const Ref<AnimationNode> &p_node) {}

AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton =;

AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {}