/**************************************************************************/ /* audio_stream_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_stream_editor_plugin.h" #include "editor/audio_stream_preview.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "scene/resources/audio_stream_wav.h" // AudioStreamEditor void AudioStreamEditor::_notification(int p_what) { … } void AudioStreamEditor::_draw_preview() { … } void AudioStreamEditor::_preview_changed(ObjectID p_which) { … } void AudioStreamEditor::_stream_changed() { … } void AudioStreamEditor::_play() { … } void AudioStreamEditor::_stop() { … } void AudioStreamEditor::_on_finished() { … } void AudioStreamEditor::_draw_indicator() { … } void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) { … } void AudioStreamEditor::_seek_to(real_t p_x) { … } void AudioStreamEditor::set_stream(const Ref<AudioStream> &p_stream) { … } AudioStreamEditor::AudioStreamEditor() { … } // EditorInspectorPluginAudioStream bool EditorInspectorPluginAudioStream::can_handle(Object *p_object) { … } void EditorInspectorPluginAudioStream::parse_begin(Object *p_object) { … } // AudioStreamEditorPlugin AudioStreamEditorPlugin::AudioStreamEditorPlugin() { … }