/**************************************************************************/ /* gpu_particles_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gpu_particles_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/io/image_loader.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/scene_tree_dock.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/gui/menu_button.h" #include "scene/gui/separator.h" #include "scene/resources/image_texture.h" #include "scene/resources/particle_process_material.h" void GPUParticles2DEditorPlugin::edit(Object *p_object) { … } bool GPUParticles2DEditorPlugin::handles(Object *p_object) const { … } void GPUParticles2DEditorPlugin::make_visible(bool p_visible) { … } void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) { … } void GPUParticles2DEditorPlugin::_selection_changed() { … } void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { … } void GPUParticles2DEditorPlugin::_generate_visibility_rect() { … } void GPUParticles2DEditorPlugin::_generate_emission_mask() { … } void GPUParticles2DEditorPlugin::_notification(int p_what) { … } GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() { … } GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() { … }