godot/editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp

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/*  joint_3d_gizmo_plugin.cpp                                             */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "joint_3d_gizmo_plugin.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/physics/joints/cone_twist_joint_3d.h"
#include "scene/3d/physics/joints/generic_6dof_joint_3d.h"
#include "scene/3d/physics/joints/hinge_joint_3d.h"
#include "scene/3d/physics/joints/pin_joint_3d.h"
#include "scene/3d/physics/joints/slider_joint_3d.h"

#define BODY_A_RADIUS
#define BODY_B_RADIUS

Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {}

Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {}

Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {}

Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {}

Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {}

void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {}

void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {}

////

Joint3DGizmoPlugin::Joint3DGizmoPlugin() {}

void Joint3DGizmoPlugin::incremental_update_gizmos() {}

bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {}

String Joint3DGizmoPlugin::get_gizmo_name() const {}

int Joint3DGizmoPlugin::get_priority() const {}

void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {}

void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {}

void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {}

void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {}

void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {}

void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
		const Transform3D &p_offset,
		const Transform3D &p_trs_joint,
		const Transform3D &p_trs_body_a,
		const Transform3D &p_trs_body_b,
		real_t p_angular_limit_lower_x,
		real_t p_angular_limit_upper_x,
		real_t p_linear_limit_lower_x,
		real_t p_linear_limit_upper_x,
		bool p_enable_angular_limit_x,
		bool p_enable_linear_limit_x,
		real_t p_angular_limit_lower_y,
		real_t p_angular_limit_upper_y,
		real_t p_linear_limit_lower_y,
		real_t p_linear_limit_upper_y,
		bool p_enable_angular_limit_y,
		bool p_enable_linear_limit_y,
		real_t p_angular_limit_lower_z,
		real_t p_angular_limit_upper_z,
		real_t p_linear_limit_lower_z,
		real_t p_linear_limit_upper_z,
		bool p_enable_angular_limit_z,
		bool p_enable_linear_limit_z,
		Vector<Vector3> &r_points,
		Vector<Vector3> *r_body_a_points,
		Vector<Vector3> *r_body_b_points) {}