/**************************************************************************/ /* tile_proxies_manager_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tile_proxies_manager_dialog.h" #include "editor/editor_properties_vector.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/themes/editor_scale.h" #include "scene/gui/dialogs.h" #include "scene/gui/popup_menu.h" #include "scene/gui/separator.h" void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index, Object *p_item_list) { … } void TileProxiesManagerDialog::_menu_id_pressed(int p_id) { … } void TileProxiesManagerDialog::_delete_selected_bindings() { … } void TileProxiesManagerDialog::_update_lists() { … } void TileProxiesManagerDialog::_update_enabled_property_editors() { … } void TileProxiesManagerDialog::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) { … } void TileProxiesManagerDialog::_add_button_pressed() { … } void TileProxiesManagerDialog::_clear_invalid_button_pressed() { … } void TileProxiesManagerDialog::_clear_all_button_pressed() { … } bool TileProxiesManagerDialog::_set(const StringName &p_name, const Variant &p_value) { … } bool TileProxiesManagerDialog::_get(const StringName &p_name, Variant &r_ret) const { … } void TileProxiesManagerDialog::_unhandled_key_input(Ref<InputEvent> p_event) { … } void TileProxiesManagerDialog::cancel_pressed() { … } void TileProxiesManagerDialog::_bind_methods() { … } void TileProxiesManagerDialog::update_tile_set(Ref<TileSet> p_tile_set) { … } TileProxiesManagerDialog::TileProxiesManagerDialog() { … }