/**************************************************************************/ /* quick_settings_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "quick_settings_dialog.h" #include "core/config/project_settings.h" #include "core/string/translation_server.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" void QuickSettingsDialog::_fetch_setting_values() { … } void QuickSettingsDialog::_update_current_values() { … } void QuickSettingsDialog::_add_setting_control(const String &p_text, Control *p_control) { … } #ifndef ANDROID_ENABLED void QuickSettingsDialog::_language_selected(int p_id) { … } #endif void QuickSettingsDialog::_theme_selected(int p_id) { … } void QuickSettingsDialog::_scale_selected(int p_id) { … } void QuickSettingsDialog::_network_mode_selected(int p_id) { … } void QuickSettingsDialog::_directory_naming_convention_selected(int p_id) { … } void QuickSettingsDialog::_set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required) { … } void QuickSettingsDialog::_request_restart() { … } void QuickSettingsDialog::update_size_limits(const Size2 &p_max_popup_size) { … } void QuickSettingsDialog::_notification(int p_what) { … } void QuickSettingsDialog::_bind_methods() { … } QuickSettingsDialog::QuickSettingsDialog() { … }