#include "tile_set_scenes_collection_source_editor.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/plugins/tiles/tile_set_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"
void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id(int p_id) { … }
int TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id() { … }
bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_set(const StringName &p_name, const Variant &p_value) { … }
bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get(const StringName &p_name, Variant &r_ret) const { … }
void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { … }
void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_bind_methods() { … }
void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) { … }
bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_set(const StringName &p_name, const Variant &p_value) { … }
bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const { … }
void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { … }
void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::edit(TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_scene_id) { … }
void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_bind_methods() { … }
void TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed(const String &p_what) { … }
void TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed() { … }
void TileSetScenesCollectionSourceEditor::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_ud) { … }
void TileSetScenesCollectionSourceEditor::_scenes_list_item_activated(int p_index) { … }
void TileSetScenesCollectionSourceEditor::_source_add_pressed() { … }
void TileSetScenesCollectionSourceEditor::_scene_file_selected(const String &p_path) { … }
void TileSetScenesCollectionSourceEditor::_source_delete_pressed() { … }
void TileSetScenesCollectionSourceEditor::_update_source_inspector() { … }
void TileSetScenesCollectionSourceEditor::_update_tile_inspector() { … }
void TileSetScenesCollectionSourceEditor::_update_action_buttons() { … }
void TileSetScenesCollectionSourceEditor::_update_scenes_list() { … }
void TileSetScenesCollectionSourceEditor::_notification(int p_what) { … }
void TileSetScenesCollectionSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) { … }
void TileSetScenesCollectionSourceEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { … }
bool TileSetScenesCollectionSourceEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { … }
void TileSetScenesCollectionSourceEditor::_bind_methods() { … }
TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() { … }
TileSetScenesCollectionSourceEditor::~TileSetScenesCollectionSourceEditor() { … }