#include "tiles_editor_plugin.h"
#include "tile_set_editor.h"
#include "core/os/mutex.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/tile_map.h"
#include "scene/2d/tile_map_layer.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/image_texture.h"
TilesEditorUtils *TilesEditorUtils::singleton = …;
TileMapEditorPlugin *tile_map_plugin_singleton = …;
TileSetEditorPlugin *tile_set_plugin_singleton = …;
void TilesEditorUtils::_preview_frame_started() { … }
void TilesEditorUtils::_pattern_preview_done() { … }
void TilesEditorUtils::_thread_func(void *ud) { … }
void TilesEditorUtils::_thread() { … }
void TilesEditorUtils::queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback) { … }
void TilesEditorUtils::set_sources_lists_current(int p_current) { … }
void TilesEditorUtils::synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button) { … }
void TilesEditorUtils::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) { … }
void TilesEditorUtils::synchronize_atlas_view(Object *p_current) { … }
void TilesEditorUtils::set_sorting_option(int p_option) { … }
List<int> TilesEditorUtils::get_sorted_sources(const Ref<TileSet> p_tile_set) const { … }
Ref<TileSet> TilesEditorUtils::SourceNameComparator::tile_set;
bool TilesEditorUtils::SourceNameComparator::operator()(const int &p_a, const int &p_b) const { … }
void TilesEditorUtils::display_tile_set_editor_panel() { … }
void TilesEditorUtils::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) { … }
TilesEditorUtils::TilesEditorUtils() { … }
TilesEditorUtils::~TilesEditorUtils() { … }
void TileMapEditorPlugin::_tile_map_layer_changed() { … }
void TileMapEditorPlugin::_tile_map_layer_removed() { … }
void TileMapEditorPlugin::_update_tile_map() { … }
void TileMapEditorPlugin::_select_layer(const StringName &p_name) { … }
void TileMapEditorPlugin::_edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector) { … }
void TileMapEditorPlugin::_edit_tile_map(TileMap *p_tile_map) { … }
void TileMapEditorPlugin::_notification(int p_notification) { … }
void TileMapEditorPlugin::edit(Object *p_object) { … }
bool TileMapEditorPlugin::handles(Object *p_object) const { … }
void TileMapEditorPlugin::make_visible(bool p_visible) { … }
bool TileMapEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { … }
void TileMapEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { … }
void TileMapEditorPlugin::hide_editor() { … }
bool TileMapEditorPlugin::is_editor_visible() const { … }
TileMapEditorPlugin::TileMapEditorPlugin() { … }
TileMapEditorPlugin::~TileMapEditorPlugin() { … }
void TileSetEditorPlugin::edit(Object *p_object) { … }
bool TileSetEditorPlugin::handles(Object *p_object) const { … }
void TileSetEditorPlugin::make_visible(bool p_visible) { … }
ObjectID TileSetEditorPlugin::get_edited_tileset() const { … }
TileSetEditorPlugin::TileSetEditorPlugin() { … }
TileSetEditorPlugin::~TileSetEditorPlugin() { … }