godot/editor/plugins/tiles/tile_set_editor.cpp

/**************************************************************************/
/*  tile_set_editor.cpp                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "tile_set_editor.h"

#include "tile_data_editors.h"
#include "tiles_editor_plugin.h"

#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"

#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"

TileSetEditor *TileSetEditor::singleton =;

void TileSetEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void TileSetEditor::_load_texture_files(const Vector<String> &p_paths) {}

void TileSetEditor::_update_sources_list(int force_selected_id) {}

void TileSetEditor::_source_selected(int p_source_index) {}

void TileSetEditor::_source_delete_pressed() {}

void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {}

void TileSetEditor::_sources_advanced_menu_id_pressed(int p_id_pressed) {}

void TileSetEditor::_set_source_sort(int p_sort) {}

void TileSetEditor::_notification(int p_what) {}

void TileSetEditor::_patterns_item_list_gui_input(const Ref<InputEvent> &p_event) {}

void TileSetEditor::_pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture) {}

void TileSetEditor::_update_patterns_list() {}

void TileSetEditor::_tile_set_changed() {}

void TileSetEditor::_tab_changed(int p_tab_changed) {}

void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos) {}

void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value) {}

void TileSetEditor::edit(Ref<TileSet> p_tile_set) {}

void TileSetEditor::add_expanded_editor(Control *p_editor) {}

void TileSetEditor::remove_expanded_editor() {}

void TileSetEditor::register_split(SplitContainer *p_split) {}

TileSetEditor::TileSetEditor() {}

void TileSourceInspectorPlugin::_show_id_edit_dialog(Object *p_for_source) {}

void TileSourceInspectorPlugin::_confirm_change_id() {}

bool TileSourceInspectorPlugin::can_handle(Object *p_object) {}

bool TileSourceInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {}