#include "tile_set_editor.h"
#include "tile_data_editors.h"
#include "tiles_editor_plugin.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
TileSetEditor *TileSetEditor::singleton = …;
void TileSetEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { … }
bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { … }
void TileSetEditor::_load_texture_files(const Vector<String> &p_paths) { … }
void TileSetEditor::_update_sources_list(int force_selected_id) { … }
void TileSetEditor::_source_selected(int p_source_index) { … }
void TileSetEditor::_source_delete_pressed() { … }
void TileSetEditor::_source_add_id_pressed(int p_id_pressed) { … }
void TileSetEditor::_sources_advanced_menu_id_pressed(int p_id_pressed) { … }
void TileSetEditor::_set_source_sort(int p_sort) { … }
void TileSetEditor::_notification(int p_what) { … }
void TileSetEditor::_patterns_item_list_gui_input(const Ref<InputEvent> &p_event) { … }
void TileSetEditor::_pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture) { … }
void TileSetEditor::_update_patterns_list() { … }
void TileSetEditor::_tile_set_changed() { … }
void TileSetEditor::_tab_changed(int p_tab_changed) { … }
void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos) { … }
void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value) { … }
void TileSetEditor::edit(Ref<TileSet> p_tile_set) { … }
void TileSetEditor::add_expanded_editor(Control *p_editor) { … }
void TileSetEditor::remove_expanded_editor() { … }
void TileSetEditor::register_split(SplitContainer *p_split) { … }
TileSetEditor::TileSetEditor() { … }
void TileSourceInspectorPlugin::_show_id_edit_dialog(Object *p_for_source) { … }
void TileSourceInspectorPlugin::_confirm_change_id() { … }
bool TileSourceInspectorPlugin::can_handle(Object *p_object) { … }
bool TileSourceInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) { … }