/**************************************************************************/ /* openxr_visibility_mask_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_VISIBILITY_MASK_EXTENSION_H #define OPENXR_VISIBILITY_MASK_EXTENSION_H #include "../util.h" #include "core/templates/vector.h" #include "openxr_extension_wrapper.h" #include "scene/resources/mesh.h" // The OpenXR visibility mask extension provides a mesh for each eye that // can be used as a mask to determine which part of our rendered result // is actually visible to the user. Due to lens distortion the edges of // the rendered image are never used in the final result output on the HMD. // // Blacking out this are of the render result can remove a fair amount of // overhead in rendering part of the screen that is unused. // // https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_visibility_mask class OpenXRVisibilityMaskExtension : public OpenXRExtensionWrapper { … } … }; #endif // OPENXR_VISIBILITY_MASK_EXTENSION_H