/**************************************************************************/ /* openxr_visibility_mask_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_visibility_mask_extension.h" #include "../openxr_api.h" #include "core/string/print_string.h" #include "core/variant/array.h" #include "core/variant/variant.h" #include "servers/rendering_server.h" static const char *VISIBILITY_MASK_SHADER_CODE = …; OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::singleton = …; OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::get_singleton() { … } OpenXRVisibilityMaskExtension::OpenXRVisibilityMaskExtension() { … } OpenXRVisibilityMaskExtension::~OpenXRVisibilityMaskExtension() { … } HashMap<String, bool *> OpenXRVisibilityMaskExtension::get_requested_extensions() { … } void OpenXRVisibilityMaskExtension::on_instance_created(const XrInstance p_instance) { … } void OpenXRVisibilityMaskExtension::on_session_created(const XrSession p_instance) { … } void OpenXRVisibilityMaskExtension::on_session_destroyed() { … } void OpenXRVisibilityMaskExtension::on_pre_render() { … } bool OpenXRVisibilityMaskExtension::on_event_polled(const XrEventDataBuffer &event) { … } bool OpenXRVisibilityMaskExtension::is_available() { … } RID OpenXRVisibilityMaskExtension::get_mesh() { … } void OpenXRVisibilityMaskExtension::_update_mesh_data(uint32_t p_view) { … } void OpenXRVisibilityMaskExtension::_update_mesh() { … }