godot/drivers/metal/rendering_context_driver_metal.mm

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/*  rendering_context_driver_metal.mm                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#import "rendering_context_driver_metal.h"

#import "rendering_device_driver_metal.h"

@protocol MTLDeviceEx <MTLDevice>
#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300
- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v;
#endif
@end

RenderingContextDriverMetal::RenderingContextDriverMetal() {
}

RenderingContextDriverMetal::~RenderingContextDriverMetal() {
}

Error RenderingContextDriverMetal::initialize() {
	metal_device = MTLCreateSystemDefaultDevice();
#if TARGET_OS_OSX
	if (@available(macOS 13.3, *)) {
		[id<MTLDeviceEx>(metal_device) setShouldMaximizeConcurrentCompilation:YES];
	}
#endif
	device.type = DEVICE_TYPE_INTEGRATED_GPU;
	device.vendor = VENDOR_APPLE;
	device.workarounds = Workarounds();

	MetalDeviceProperties props(metal_device);
	int version = (int)props.features.highestFamily - (int)MTLGPUFamilyApple1 + 1;
	device.name = vformat("%s (Apple%d)", metal_device.name.UTF8String, version);

	return OK;
}

const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const {
	DEV_ASSERT(p_device_index < 1);
	return device;
}

uint32_t RenderingContextDriverMetal::device_get_count() const {
	return 1;
}

RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() {
	return memnew(RenderingDeviceDriverMetal(this));
}

void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
	memdelete(p_driver);
}

class API_AVAILABLE(macos(11.0), ios(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface {
	CAMetalLayer *__unsafe_unretained layer = nil;
	LocalVector<MDFrameBuffer> frame_buffers;
	LocalVector<id<MTLDrawable>> drawables;
	uint32_t rear = -1;
	uint32_t front = 0;
	uint32_t count = 0;

public:
	SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
			Surface(p_device), layer(p_layer) {
		layer.allowsNextDrawableTimeout = YES;
		layer.framebufferOnly = YES;
		layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
		layer.pixelFormat = get_pixel_format();
		layer.device = p_device;
	}

	~SurfaceLayer() override {
		layer = nil;
	}

	Error resize(uint32_t p_desired_framebuffer_count) override final {
		if (width == 0 || height == 0) {
			// Very likely the window is minimized, don't create a swap chain.
			return ERR_SKIP;
		}

		CGSize drawableSize = CGSizeMake(width, height);
		CGSize current = layer.drawableSize;
		if (!CGSizeEqualToSize(current, drawableSize)) {
			layer.drawableSize = drawableSize;
		}

		// Metal supports a maximum of 3 drawables.
		p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
		layer.maximumDrawableCount = p_desired_framebuffer_count;

#if TARGET_OS_OSX
		// Display sync is only supported on macOS.
		switch (vsync_mode) {
			case DisplayServer::VSYNC_MAILBOX:
			case DisplayServer::VSYNC_ADAPTIVE:
			case DisplayServer::VSYNC_ENABLED:
				layer.displaySyncEnabled = YES;
				break;
			case DisplayServer::VSYNC_DISABLED:
				layer.displaySyncEnabled = NO;
				break;
		}
#endif
		drawables.resize(p_desired_framebuffer_count);
		frame_buffers.resize(p_desired_framebuffer_count);
		for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
			// Reserve space for the drawable texture.
			frame_buffers[i].textures.resize(1);
		}

		return OK;
	}

	RDD::FramebufferID acquire_next_frame_buffer() override final {
		if (count == frame_buffers.size()) {
			return RDD::FramebufferID();
		}

		rear = (rear + 1) % frame_buffers.size();
		count++;

		MDFrameBuffer &frame_buffer = frame_buffers[rear];
		frame_buffer.size = Size2i(width, height);

		id<CAMetalDrawable> drawable = layer.nextDrawable;
		ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
		drawables[rear] = drawable;
		frame_buffer.textures.write[0] = drawable.texture;

		return RDD::FramebufferID(&frame_buffer);
	}

	void present(MDCommandBuffer *p_cmd_buffer) override final {
		if (count == 0) {
			return;
		}

		// Release texture and drawable.
		frame_buffers[front].textures.write[0] = nil;
		id<MTLDrawable> drawable = drawables[front];
		drawables[front] = nil;

		count--;
		front = (front + 1) % frame_buffers.size();

		[p_cmd_buffer->get_command_buffer() presentDrawable:drawable];
	}
};

RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
	const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
	Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device));

	return SurfaceID(surface);
}

void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) {
	Surface *surface = (Surface *)(p_surface);
	if (surface->width == p_width && surface->height == p_height) {
		return;
	}
	surface->width = p_width;
	surface->height = p_height;
	surface->needs_resize = true;
}

void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) {
	Surface *surface = (Surface *)(p_surface);
	if (surface->vsync_mode == p_vsync_mode) {
		return;
	}
	surface->vsync_mode = p_vsync_mode;
	surface->needs_resize = true;
}

DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const {
	Surface *surface = (Surface *)(p_surface);
	return surface->vsync_mode;
}

uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const {
	Surface *surface = (Surface *)(p_surface);
	return surface->width;
}

uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const {
	Surface *surface = (Surface *)(p_surface);
	return surface->height;
}

void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) {
	Surface *surface = (Surface *)(p_surface);
	surface->needs_resize = p_needs_resize;
}

bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const {
	Surface *surface = (Surface *)(p_surface);
	return surface->needs_resize;
}

void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) {
	Surface *surface = (Surface *)(p_surface);
	memdelete(surface);
}