/**************************************************************************/
/* test_button.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef TEST_BUTTON_H
#define TEST_BUTTON_H
#include "scene/gui/button.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestButton {
TEST_CASE("[SceneTree][Button] is_hovered()") {
// Create new button instance.
Button *button = memnew(Button);
CHECK(button != nullptr);
Window *root = SceneTree::get_singleton()->get_root();
root->add_child(button);
// Set up button's size and position.
button->set_size(Size2i(50, 50));
button->set_position(Size2i(10, 10));
// Button should initially be not hovered.
CHECK(button->is_hovered() == false);
// Simulate mouse entering the button.
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
CHECK(button->is_hovered() == true);
// Simulate mouse exiting the button.
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
CHECK(button->is_hovered() == false);
memdelete(button);
}
} //namespace TestButton
#endif // TEST_BUTTON_H