godot/modules/godot_physics_3d/godot_area_pair_3d.cpp

/**************************************************************************/
/*  godot_area_pair_3d.cpp                                                */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "godot_area_pair_3d.h"

#include "godot_collision_solver_3d.h"

bool GodotAreaPair3D::setup(real_t p_step) {}

bool GodotAreaPair3D::pre_solve(real_t p_step) {}

void GodotAreaPair3D::solve(real_t p_step) {}

GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape) {}

GodotAreaPair3D::~GodotAreaPair3D() {}

////////////////////////////////////////////////////

bool GodotArea2Pair3D::setup(real_t p_step) {}

bool GodotArea2Pair3D::pre_solve(real_t p_step) {}

void GodotArea2Pair3D::solve(real_t p_step) {}

GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b) {}

GodotArea2Pair3D::~GodotArea2Pair3D() {}

////////////////////////////////////////////////////

bool GodotAreaSoftBodyPair3D::setup(real_t p_step) {}

bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) {}

void GodotAreaSoftBodyPair3D::solve(real_t p_step) {}

GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape) {}

GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() {}