godot/modules/godot_physics_3d/godot_step_3d.cpp

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/*  godot_step_3d.cpp                                                     */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "godot_step_3d.h"

#include "godot_joint_3d.h"

#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"

#define BODY_ISLAND_COUNT_RESERVE
#define BODY_ISLAND_SIZE_RESERVE
#define ISLAND_COUNT_RESERVE
#define ISLAND_SIZE_RESERVE
#define CONSTRAINT_COUNT_RESERVE

void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island) {}

void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island) {}

void GodotStep3D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {}

void GodotStep3D::_pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const {}

void GodotStep3D::_solve_island(uint32_t p_island_index, void *p_userdata) {}

void GodotStep3D::_check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const {}

void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {}

GodotStep3D::GodotStep3D() {}

GodotStep3D::~GodotStep3D() {}