godot/modules/godot_physics_3d/joints/godot_slider_joint_3d.cpp

/**************************************************************************/
/*  godot_slider_joint_3d.cpp                                             */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*
Adapted to Godot from the Bullet library.
*/

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/*
Added by Roman Ponomarev ([email protected])
April 04, 2008

*/

#include "godot_slider_joint_3d.h"

//-----------------------------------------------------------------------------

GodotSliderJoint3D::GodotSliderJoint3D(GodotBody3D *rbA, GodotBody3D *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :{}

//-----------------------------------------------------------------------------

bool GodotSliderJoint3D::setup(real_t p_step) {}

//-----------------------------------------------------------------------------

void GodotSliderJoint3D::solve(real_t p_step) {}

//-----------------------------------------------------------------------------

void GodotSliderJoint3D::calculateTransforms() {}

//-----------------------------------------------------------------------------

void GodotSliderJoint3D::testLinLimits() {}

//-----------------------------------------------------------------------------

void GodotSliderJoint3D::testAngLimits() {}

//-----------------------------------------------------------------------------

Vector3 GodotSliderJoint3D::getAncorInA() {}

//-----------------------------------------------------------------------------

Vector3 GodotSliderJoint3D::getAncorInB() {}

void GodotSliderJoint3D::set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value) {}

real_t GodotSliderJoint3D::get_param(PhysicsServer3D::SliderJointParam p_param) const {}