godot/modules/godot_physics_2d/godot_step_2d.cpp

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/*  godot_step_2d.cpp                                                     */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "godot_step_2d.h"

#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"

#define BODY_ISLAND_COUNT_RESERVE
#define BODY_ISLAND_SIZE_RESERVE
#define ISLAND_COUNT_RESERVE
#define ISLAND_SIZE_RESERVE
#define CONSTRAINT_COUNT_RESERVE

void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island) {}

void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {}

void GodotStep2D::_pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const {}

void GodotStep2D::_solve_island(uint32_t p_island_index, void *p_userdata) const {}

void GodotStep2D::_check_suspend(LocalVector<GodotBody2D *> &p_body_island) const {}

void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {}

GodotStep2D::GodotStep2D() {}

GodotStep2D::~GodotStep2D() {}