godot/modules/camera/camera_linux.cpp

/**************************************************************************/
/*  camera_linux.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "camera_linux.h"

#include "camera_feed_linux.h"

#include <dirent.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <unistd.h>

void CameraLinux::camera_thread_func(void *p_camera_linux) {}

void CameraLinux::_update_devices() {}

bool CameraLinux::_has_device(const String &p_device_name) {}

void CameraLinux::_add_device(const String &p_device_name) {}

int CameraLinux::_open_device(const String &p_device_name) {}

// TODO any cheaper/cleaner way to check if file descriptor is invalid?
bool CameraLinux::_is_active(const String &p_device_name) {}

bool CameraLinux::_is_video_capture_device(int p_file_descriptor) {}

bool CameraLinux::_can_query_format(int p_file_descriptor, int p_type) {}

CameraLinux::CameraLinux() {
	camera_thread.start(CameraLinux::camera_thread_func, this);
};

CameraLinux::~CameraLinux() {}