godot/thirdparty/icu4c/common/unicode/uniset.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
***************************************************************************
* Copyright (C) 1999-2016, International Business Machines Corporation
* and others. All Rights Reserved.
***************************************************************************
*   Date        Name        Description
*   10/20/99    alan        Creation.
***************************************************************************
*/

#ifndef UNICODESET_H
#define UNICODESET_H

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/ucpmap.h"
#include "unicode/unifilt.h"
#include "unicode/unistr.h"
#include "unicode/uset.h"

/**
 * \file
 * \brief C++ API: Unicode Set
 */

U_NAMESPACE_BEGIN

// Forward Declarations.
class BMPSet;
class ParsePosition;
class RBBIRuleScanner;
class SymbolTable;
class UnicodeSetStringSpan;
class UVector;
class RuleCharacterIterator;

/**
 * A mutable set of Unicode characters and multicharacter strings.  Objects of this class
 * represent <em>character classes</em> used in regular expressions.
 * A character specifies a subset of Unicode code points.  Legal
 * code points are U+0000 to U+10FFFF, inclusive.
 *
 * <p>The UnicodeSet class is not designed to be subclassed.
 *
 * <p><code>UnicodeSet</code> supports two APIs. The first is the
 * <em>operand</em> API that allows the caller to modify the value of
 * a <code>UnicodeSet</code> object. It conforms to Java 2's
 * <code>java.util.Set</code> interface, although
 * <code>UnicodeSet</code> does not actually implement that
 * interface. All methods of <code>Set</code> are supported, with the
 * modification that they take a character range or single character
 * instead of an <code>Object</code>, and they take a
 * <code>UnicodeSet</code> instead of a <code>Collection</code>.  The
 * operand API may be thought of in terms of boolean logic: a boolean
 * OR is implemented by <code>add</code>, a boolean AND is implemented
 * by <code>retain</code>, a boolean XOR is implemented by
 * <code>complement</code> taking an argument, and a boolean NOT is
 * implemented by <code>complement</code> with no argument.  In terms
 * of traditional set theory function names, <code>add</code> is a
 * union, <code>retain</code> is an intersection, <code>remove</code>
 * is an asymmetric difference, and <code>complement</code> with no
 * argument is a set complement with respect to the superset range
 * <code>MIN_VALUE-MAX_VALUE</code>
 *
 * <p>The second API is the
 * <code>applyPattern()</code>/<code>toPattern()</code> API from the
 * <code>java.text.Format</code>-derived classes.  Unlike the
 * methods that add characters, add categories, and control the logic
 * of the set, the method <code>applyPattern()</code> sets all
 * attributes of a <code>UnicodeSet</code> at once, based on a
 * string pattern.
 *
 * <p><b>Pattern syntax</b></p>
 *
 * Patterns are accepted by the constructors and the
 * <code>applyPattern()</code> methods and returned by the
 * <code>toPattern()</code> method.  These patterns follow a syntax
 * similar to that employed by version 8 regular expression character
 * classes.  Here are some simple examples:
 *
 * \htmlonly<blockquote>\endhtmlonly
 *   <table>
 *     <tr align="top">
 *       <td nowrap valign="top" align="left"><code>[]</code></td>
 *       <td valign="top">No characters</td>
 *     </tr><tr align="top">
 *       <td nowrap valign="top" align="left"><code>[a]</code></td>
 *       <td valign="top">The character 'a'</td>
 *     </tr><tr align="top">
 *       <td nowrap valign="top" align="left"><code>[ae]</code></td>
 *       <td valign="top">The characters 'a' and 'e'</td>
 *     </tr>
 *     <tr>
 *       <td nowrap valign="top" align="left"><code>[a-e]</code></td>
 *       <td valign="top">The characters 'a' through 'e' inclusive, in Unicode code
 *       point order</td>
 *     </tr>
 *     <tr>
 *       <td nowrap valign="top" align="left"><code>[\\u4E01]</code></td>
 *       <td valign="top">The character U+4E01</td>
 *     </tr>
 *     <tr>
 *       <td nowrap valign="top" align="left"><code>[a{ab}{ac}]</code></td>
 *       <td valign="top">The character 'a' and the multicharacter strings &quot;ab&quot; and
 *       &quot;ac&quot;</td>
 *     </tr>
 *     <tr>
 *       <td nowrap valign="top" align="left"><code>[\\p{Lu}]</code></td>
 *       <td valign="top">All characters in the general category Uppercase Letter</td>
 *     </tr>
 *   </table>
 * \htmlonly</blockquote>\endhtmlonly
 *
 * Any character may be preceded by a backslash in order to remove any special
 * meaning.  White space characters, as defined by UCharacter.isWhitespace(), are
 * ignored, unless they are escaped.
 *
 * <p>Property patterns specify a set of characters having a certain
 * property as defined by the Unicode standard.  Both the POSIX-like
 * "[:Lu:]" and the Perl-like syntax "\\p{Lu}" are recognized.  For a
 * complete list of supported property patterns, see the User's Guide
 * for UnicodeSet at
 * <a href="https://unicode-org.github.io/icu/userguide/strings/unicodeset">
 * https://unicode-org.github.io/icu/userguide/strings/unicodeset</a>.
 * Actual determination of property data is defined by the underlying
 * Unicode database as implemented by UCharacter.
 *
 * <p>Patterns specify individual characters, ranges of characters, and
 * Unicode property sets.  When elements are concatenated, they
 * specify their union.  To complement a set, place a '^' immediately
 * after the opening '['.  Property patterns are inverted by modifying
 * their delimiters; "[:^foo]" and "\\P{foo}".  In any other location,
 * '^' has no special meaning.
 *
 * <p>Since ICU 70, "[^...]", "[:^foo]", "\\P{foo}", and "[:binaryProperty=No:]"
 * perform a “code point complement” (all code points minus the original set),
 * removing all multicharacter strings,
 * equivalent to <code>.complement().removeAllStrings()</code>.
 * The complement() API function continues to perform a
 * symmetric difference with all code points and thus retains all multicharacter strings.
 *
 * <p>Ranges are indicated by placing two a '-' between two
 * characters, as in "a-z".  This specifies the range of all
 * characters from the left to the right, in Unicode order.  If the
 * left character is greater than or equal to the
 * right character it is a syntax error.  If a '-' occurs as the first
 * character after the opening '[' or '[^', or if it occurs as the
 * last character before the closing ']', then it is taken as a
 * literal.  Thus "[a\-b]", "[-ab]", and "[ab-]" all indicate the same
 * set of three characters, 'a', 'b', and '-'.
 *
 * <p>Sets may be intersected using the '&' operator or the asymmetric
 * set difference may be taken using the '-' operator, for example,
 * "[[:L:]&[\\u0000-\\u0FFF]]" indicates the set of all Unicode letters
 * with values less than 4096.  Operators ('&' and '|') have equal
 * precedence and bind left-to-right.  Thus
 * "[[:L:]-[a-z]-[\\u0100-\\u01FF]]" is equivalent to
 * "[[[:L:]-[a-z]]-[\\u0100-\\u01FF]]".  This only really matters for
 * difference; intersection is commutative.
 *
 * <table>
 * <tr valign=top><td nowrap><code>[a]</code><td>The set containing 'a'
 * <tr valign=top><td nowrap><code>[a-z]</code><td>The set containing 'a'
 * through 'z' and all letters in between, in Unicode order
 * <tr valign=top><td nowrap><code>[^a-z]</code><td>The set containing
 * all characters but 'a' through 'z',
 * that is, U+0000 through 'a'-1 and 'z'+1 through U+10FFFF
 * <tr valign=top><td nowrap><code>[[<em>pat1</em>][<em>pat2</em>]]</code>
 * <td>The union of sets specified by <em>pat1</em> and <em>pat2</em>
 * <tr valign=top><td nowrap><code>[[<em>pat1</em>]&[<em>pat2</em>]]</code>
 * <td>The intersection of sets specified by <em>pat1</em> and <em>pat2</em>
 * <tr valign=top><td nowrap><code>[[<em>pat1</em>]-[<em>pat2</em>]]</code>
 * <td>The asymmetric difference of sets specified by <em>pat1</em> and
 * <em>pat2</em>
 * <tr valign=top><td nowrap><code>[:Lu:] or \\p{Lu}</code>
 * <td>The set of characters having the specified
 * Unicode property; in
 * this case, Unicode uppercase letters
 * <tr valign=top><td nowrap><code>[:^Lu:] or \\P{Lu}</code>
 * <td>The set of characters <em>not</em> having the given
 * Unicode property
 * </table>
 *
 * <p><b>Formal syntax</b></p>
 *
 * \htmlonly<blockquote>\endhtmlonly
 *   <table>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>pattern :=&nbsp; </code></td>
 *       <td valign="top"><code>('[' '^'? item* ']') |
 *       property</code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>item :=&nbsp; </code></td>
 *       <td valign="top"><code>char | (char '-' char) | pattern-expr<br>
 *       </code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>pattern-expr :=&nbsp; </code></td>
 *       <td valign="top"><code>pattern | pattern-expr pattern |
 *       pattern-expr op pattern<br>
 *       </code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>op :=&nbsp; </code></td>
 *       <td valign="top"><code>'&amp;' | '-'<br>
 *       </code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>special :=&nbsp; </code></td>
 *       <td valign="top"><code>'[' | ']' | '-'<br>
 *       </code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>char :=&nbsp; </code></td>
 *       <td valign="top"><em>any character that is not</em><code> special<br>
 *       | ('\' </code><em>any character</em><code>)<br>
 *       | ('\\u' hex hex hex hex)<br>
 *       </code></td>
 *     </tr>
 *     <tr align="top">
 *       <td nowrap valign="top" align="right"><code>hex :=&nbsp; </code></td>
 *       <td valign="top"><code>'0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' |<br>
 *       &nbsp;&nbsp;&nbsp;&nbsp;'A' | 'B' | 'C' | 'D' | 'E' | 'F' | 'a' | 'b' | 'c' | 'd' | 'e' | 'f'</code></td>
 *     </tr>
 *     <tr>
 *       <td nowrap valign="top" align="right"><code>property :=&nbsp; </code></td>
 *       <td valign="top"><em>a Unicode property set pattern</em></td>
 *     </tr>
 *   </table>
 *   <br>
 *   <table border="1">
 *     <tr>
 *       <td>Legend: <table>
 *         <tr>
 *           <td nowrap valign="top"><code>a := b</code></td>
 *           <td width="20" valign="top">&nbsp; </td>
 *           <td valign="top"><code>a</code> may be replaced by <code>b</code> </td>
 *         </tr>
 *         <tr>
 *           <td nowrap valign="top"><code>a?</code></td>
 *           <td valign="top"></td>
 *           <td valign="top">zero or one instance of <code>a</code><br>
 *           </td>
 *         </tr>
 *         <tr>
 *           <td nowrap valign="top"><code>a*</code></td>
 *           <td valign="top"></td>
 *           <td valign="top">one or more instances of <code>a</code><br>
 *           </td>
 *         </tr>
 *         <tr>
 *           <td nowrap valign="top"><code>a | b</code></td>
 *           <td valign="top"></td>
 *           <td valign="top">either <code>a</code> or <code>b</code><br>
 *           </td>
 *         </tr>
 *         <tr>
 *           <td nowrap valign="top"><code>'a'</code></td>
 *           <td valign="top"></td>
 *           <td valign="top">the literal string between the quotes </td>
 *         </tr>
 *       </table>
 *       </td>
 *     </tr>
 *   </table>
 * \htmlonly</blockquote>\endhtmlonly
 * 
 * <p>Note:
 *  - Most UnicodeSet methods do not take a UErrorCode parameter because
 *   there are usually very few opportunities for failure other than a shortage
 *   of memory, error codes in low-level C++ string methods would be inconvenient,
 *   and the error code as the last parameter (ICU convention) would prevent
 *   the use of default parameter values.
 *   Instead, such methods set the UnicodeSet into a "bogus" state
 *   (see isBogus()) if an error occurs.
 *
 * @author Alan Liu
 * @stable ICU 2.0
 */
class U_COMMON_API UnicodeSet final : public UnicodeFilter {};



inline bool UnicodeSet::operator!=(const UnicodeSet& o) const {}

inline UBool UnicodeSet::isFrozen() const {}

inline UBool UnicodeSet::containsSome(UChar32 start, UChar32 end) const {}

inline UBool UnicodeSet::containsSome(const UnicodeSet& s) const {}

inline UBool UnicodeSet::containsSome(const UnicodeString& s) const {}

inline UBool UnicodeSet::isBogus() const {}

inline UnicodeSet *UnicodeSet::fromUSet(USet *uset) {}

inline const UnicodeSet *UnicodeSet::fromUSet(const USet *uset) {}

inline USet *UnicodeSet::toUSet() {}

inline const USet *UnicodeSet::toUSet() const {}

inline int32_t UnicodeSet::span(const UnicodeString &s, int32_t start, USetSpanCondition spanCondition) const {}

inline int32_t UnicodeSet::spanBack(const UnicodeString &s, int32_t limit, USetSpanCondition spanCondition) const {}

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif